Designing for the thumb, not the mouse
Where thumbs actually reach, and what that means for buttons, menus and forms.
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Most people hold a phone in one hand. That changes where buttons should sit, how big they should be, and what should never be near the bottom edge.
The easy zone
The lower middle of the screen is easiest to reach. Put the main action there and move rare actions up and away.
Forms
Ask for less. Every field is a small decision, and small decisions add up on a train.
// More notes
Keep reading.

Process
Why I still sketch on paper first
Ten bad ideas on paper cost nothing. One bad idea in a design file costs an afternoon.

Colour
A colour system you can explain in one minute
Six colours, each with a job. If you cannot say the job out loud, cut the colour.

Mobile
Designing for the thumb, not the mouse
Where thumbs actually reach, and what that means for buttons, menus and forms.
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